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Rapid Texture

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PlastecProfiles11 View Drop Down
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    Posted: 05 January 2016 at 10:17pm
We recently was doing some rapid texture and when we ran the job estimater it was saying hr.s for even a 12 in. By 12 in. We had speeds set right and we had the factor right. What could we be doing wrong?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Stewey Quote  Post ReplyReply Direct Link To This Post Posted: 11 January 2016 at 8:06am
How long did it actually take?
You can edit the 'factor' used to give the estimates - and I find it all depends on the actual file type.
A 2D file I found I had to change the factor to about 2.8, for it to become accurate.
For a 3D file, I don't use the software estimate at all - the Z axis is a slower one on our machine, and that governs everything else, no matter how fast you set X & Y.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote PlastecProfiles11 Quote  Post ReplyReply Direct Link To This Post Posted: 11 January 2016 at 8:10am
We did not actually cut it. But when we used Enroute 4 we could have cut it  in a 1/2 hr.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Stewey Quote  Post ReplyReply Direct Link To This Post Posted: 11 January 2016 at 9:17am
Half an hour doesn't sound very 'rapid'... though.
We don't have rapid texture in our version, but I thought the idea of rapid texture was to create a kind of engraving type of path, and to use a big ballnose endmill, and to get textures  via a kind of 2.5D rather than 3D

What I meant with what I wrote above, was the xml file in the C:\enroute file can be opened in Notepad or any text editor, and the factor for the estimating of time can be changed there, then you resave it.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote PlastecProfiles11 Quote  Post ReplyReply Direct Link To This Post Posted: 11 January 2016 at 9:37am
Yea we checked that out but it didn't help. As for the 1/2hr. That is only a guess. We was going to use a small bit because the texture needed to be fine. We probably will end up getting material with the texture in it already. But i still wish to figure this out for the next time.
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