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Rapid Texture Ignores Z axis Input |
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FastSignsZach ![]() Apprentice ![]() ![]() Joined: 15 December 2016 Points: 7 |
![]() ![]() ![]() ![]() ![]() Software: OtherEnroute 6 Level: Posted: 15 December 2016 at 11:49am |
I'm trying to create a distorted texture using the Rapid Texture feature in Enroute 6. I've created the curved line I'm basing my texture from and I've chosen "Wave Texture 2". I set all my parameters to my liking including wavelengths:2.5, offset:.5, horizontal amplitude:1, vertical amplitude:.2. The problem arises when I choose the "Noise" option instead of "Wave" under Displacement. It renders the rapid texture with a Z depth of "0" despite being told ".2"
I like the form of the texture with the "Noise" option applied much more than "wave" but it's useless if it doesn't apply the depth to the cut, obviously. Also should note when "wave" is checked the texture is rendered with the correct Z depth. Any help with this issue would be much appreciated.
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FSZach
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paloalto_17 ![]() Admin Group ![]() Joined: 29 October 2012 Location: United States Points: 267 |
![]() ![]() ![]() ![]() ![]() Posted: 19 December 2016 at 12:06pm |
FastSignsZach,
Do you have the Randomize box checked? If you don't you need to check it and that should help. Best Regards, Aaron
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FastSignsZach ![]() Apprentice ![]() ![]() Joined: 15 December 2016 Points: 7 |
![]() ![]() ![]() ![]() ![]() Posted: 21 December 2016 at 3:48pm |
Aaron,
That did the trick! Thank you so much! -Zach
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FSZach
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